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CVE-2003-1432: Epic Games Unreal Engine: Remote code execution

CVE-2003-1432 has a CVSS v2 base score of 10.0 (the maximum on that scale) and affects Epic Games Unreal Engine, along with 1 other product in NVD’s configuration data. Per its scoring, it can be exploited over the network, without authentication. The scored impact on confidentiality, integrity and availability is the highest available.

Vulnerability description

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

Severity breakdown

CVSS v2.0 10.0: AV:N/AC:L/Au:N/C:C/I:C/A:C

  • Access vector: Network. Exploitable remotely over the network.
  • Access complexity: Low. No special conditions are required.
  • Authentication: None. No authentication is needed.
  • Confidentiality impact: Complete. Total information disclosure.
  • Integrity impact: Complete. Total loss of integrity.
  • Availability impact: Complete. Total shutdown of the component.

Underlying weakness

CWE-94: Improper Control of Generation of Code

The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.

Affected products

  • Epic Games Unreal Engine: 226f; 433; 436
  • Epic Games Unreal Tournament 2003: 2199_linux; 2199_win32; demo_version_2206_linux; demo_version_2206_win32

References